- The GAME :-
The Line’s fictional version of Dubai, like its real-world counterpart, was an extravagantly prosperous city in the United Arab Emirates (UAE). Trillions of dollars were invested in infrastructure, opulent housing, and recreation for the rich.
Six months prior to the game, the worst series of dust storms in recorded history began across the Dubai Emirate. Dubai's politicians and wealthy elite downplayed the situation before evacuating in secret, leaving countless Emiratis behind. Colonel John Konrad, the decorated but post-traumatic stress disorder troubled commander of “The Damned” 33rd Battalion, United States Army, was returning home with his unit from Afghanistan when the storms struck. Konrad volunteered the 33rd Battalion to help with international relief efforts, then deserted with the entire unit when ordered to abandon the city and its refugees by the U.S government. As the storms intensified, a massive storm wall engulfed Dubai for miles, disrupting any satellite surveillance and communication, air travel, and all but the strongest radio broadcasts. The 33rd declared martial law, and struggled to maintain order amid 80 mph winds, riots, and dwindling resources. The last communication out of Dubai stated that the 33rd was attempting to lead a caravan of more than a thousand civilians out of the city. The caravan never arrived, and soon afterwards the UAE declared Dubai a no-man's-land. All travel to the city was barred, the 33rd was publicly disavowed for treason, and no further news left the city.
Two weeks before the beginning of the game, a mysterious looped radio signal penetrated the wall. Its message was brief; “This is Colonel John Konrad, United States Army. Attempted evacuation of Dubai ended in complete failure. Death toll: too many.” The United States military decides to covertly send in a three-man Delta Force team to carry out reconnaissance. The team, consisting of Delta Operators Captain Martin Walker, SAW-gunner/aviator Lieutenant Adams, and translator/medic/marksman Sergeant Lugo, are told to confirm the statuses of Konrad and any survivors, then radio for extraction.
- Endings :-
There are four endings to The Line. Walker can either allow the Konrad projection to shoot him, rationalizing that it is an illusion, or shoot the projection with his pistol. Allowing Konrad to pull the trigger or shooting his own reflection will cause Walker in reality to commit suicide. His body is shown settled against Konrad's, while Konrad's original broadcast plays as the camera pans over the burning remnants of Dubai.
Shooting Konrad's reflection will end with 'Konrad' dying and telling Walker to consider himself lucky since, at least he can still go home. Walker uses Konrad's radio to request an immediate evacuation of Dubai. An epilogue after the credits roll shows a convoy of Army rescue Humvees locating Walker, who is sitting alone in the desert wearing Konrad’s uniform and brandishing an AA-12 shotgun. The player is given the option to drop the weapon or fight. Attacking them will result in difficult fire fight, if Walker kills the entire patrol. He radios the Patrol's command and welcomes them to Dubai. Walker then heads back into the remains of Dubai as the camera pans to a wide shot of the ruined city.
Dying during the attack will cut to a shot of Walker lying in a pool of blood, remembering a conversation between himself and Konrad during the war, before the fighting in Kabul worsened. As his dying body is being watched by the patrol, Walker remembers casually remarking about returning home. Konrad replied, that there is no home for men like them, that they'd die on the battlefield.
If the player chooses not to fight, the patrol will evacuate with Walker. A soldier remarks that the unit has driven through the whole city looking for Walker, often coming across the results of the game's events. When questioned how he survived, Walker questions back if he did.Full story here.
- SCREENSHOT :-
- VIDEO TRAILER :-
- SYSTEM REQUIREMENTS :-
Minimum System Requirements
OS: Windows XP SP3
Processor: Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2 equivalent
Memory: 2 GB RAM
Hard Disk Space: 6 GB free
Video Card: NVIDIA GeForce 8600 / ATI Radeon HD 2600XT (256 MB memory)
DirectX®: 9.0
Processor: Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2 equivalent
Memory: 2 GB RAM
Hard Disk Space: 6 GB free
Video Card: NVIDIA GeForce 8600 / ATI Radeon HD 2600XT (256 MB memory)
DirectX®: 9.0
Recommended System Requirements
OS: Windows Vista/7
Processor: 2.4 GHz Quad Core processor
Memory: 3 GB RAM
Hard Disk Space: 10 GB free
Video Card: NVIDIA GeForce 9800 GTX/ATI Radeon HD 4850 (512+ MB memory)
DirectX®: 9.0
Processor: 2.4 GHz Quad Core processor
Memory: 3 GB RAM
Hard Disk Space: 10 GB free
Video Card: NVIDIA GeForce 9800 GTX/ATI Radeon HD 4850 (512+ MB memory)
DirectX®: 9.0